V2.4.9


Many new changes!

v2.4.9

  • Fix inline events on EventSMB not showing correctly in the editor, making it impossible to use them.
  • Updated Readme.
  • Fix debugging required determining when the execution of an Animator ended, but there's no API for checking it and the workaround put in place was incorrect, resulting in thrown exceptions. Changed the logic to not require that check.
  • Animation scrubbing while previewing improved.


v2.4.8

  • Error messages originated by code not related to AnimatorEvents isn't shown incorrectly as if related to AnimatorEvents anymore.
  • Fix v2.4.7 fallback for events from ids to functionName not working.
  • Default Event is now "Normalized Event" instead of "Always" as it's the most used one.
  • Fix preview error when scrubbing the animation with Unity 2017 and an animation that changes a parameter of the GameObject (like the active boolean).


v2.4.7

  • Each EventSMB can avoid playing events if the currently playing AnimatorController matches (or not) one of the listed controllers for that EventSMB.
  • Added fallback for when an event's id isn't on an AnimatorEvent but the name of one of the events matches.
  • Fix OnNormalizedTime and OnNormalizedTimePerLoop with event time = 0 and starting playing at 0.
  • Fix tests work again after breaking them when adding debugging on v2.4.4.


v2.4.6

  • Fixed warnings being spammed to the console when scrubbing some animations.
  • Fixed some properties where not being reverted back after scrubbing animations.
  • Fixed colors for dark and white skins.
  • Support "Domain Reloading disabled"


v2.4.5

  • Better UI, more compact and similar to the original UI.
  • Fix bug AfterExitStart set to true while still playing an entering transition, skipping "entering" and "updating" modes going directly to "exiting".


v2.4.4

  • Fix Old OR grouping method returning always true if it was the first condition on the list.
  • Improved debugging by showing "OK" or "NO" next to conditions to know if they were checked and their result, and to actions to know if an action was executed.

v2.4.3

  • Fix not all ConditionsExtra where being evaluated.
  • Fix OnNormalizedTime and OnNormalizedTimePerLoop not taking into account correctly the special case of having a time condition = 0.


v2.4.2

  • Fix reordering groups of events where one was of type "On Normalized Time Reached" resulted on conditions being resetted.


v2.4.1

  • Fix compatible again with Unity 2017.

Files

Unity Animator Events v2.4.9.unitypackage 83 kB
Apr 02, 2021

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